VR and AR
When Apple first released its QTVR technology, I got very interested in surround video. I was in a think-tank by Dr. David Ripley (who wrote Intel’s Inteo codec) from which the ideas went into a 3D spatial plotting device, and eventually into the seamless spherical stitching device made by iMove and used by the military in drones.
I worked with local photographer Stephen Ingham to integrate ‘spins’ into web sites, of both photographed and rendered objects and environments, and adding interactivity and data overlays.
I also started using catadioptric mirror devices for live surround video capture. Then an idea to modify the device from 2D to 3D hit me. So in 2000, I conceived and invented the first (and yet only?) stereo-catadioptric lens. Then, working with Tektronix waveform patent-holder, Brian Batson, we created an interpolation algorithm as proof of concept. It worked.
For a time before the dot-com crash, I courted Hewlett Packard to investigate my device as visual and depth-sensing Bluetooth interface for consumer home device control. Today this concept is at the center of attention in technology, and is coined ‘Augmented Reality’.
Here are some projects below where I implemented Virtual or Augmented Reality:
Veing Corporation
Bullwinkle’s Fun Centers
Lee Eastman Furniture
California Highway Patrol – Domestic Violence Training
Macro Systems Virtual Dealership